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Market Size & Opportunity

💰 Market Opportunity Snapshot

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Total Addressable Market

$4.6B

Global Web3 Gaming Market (2023)

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Serviceable Available Market

$460M

Web3 Pet/Creature Games Segment

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Serviceable Obtainable Market

$13.8M

ByteBeasts Initial Target (Year 1-2)

Web3 Gaming Market Overview

The Web3 gaming market represents one of the most dynamic and rapidly growing segments within the broader gaming industry. By leveraging blockchain technology to create decentralized gaming experiences, Web3 games are fundamentally transforming how players interact with, own, and monetize their gaming experiences.

SourceMarket SizeCAGRProjected Value (2030+)
GM Insights (2024)💲 26.38B19.2%💲 125B
Virtue Market Research (2024)💲 4.6B30%💲 28.86B
Market.us (2024)💲 24.11B18.5%💲 131.6B

While market size estimates vary significantly due to different methodologies and definitions of what constitutes "Web3 gaming," all major research firms agree on the exceptional growth trajectory. For our market size analysis, we've chosen to use the Virtue Market Research estimate of $4.6B (2023) as our baseline, as it represents the most conservative approach and provides a solid foundation for realistic projections.

Market Growth Drivers

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Rising NFT Popularity

The increasing adoption of NFTs for digital asset ownership is driving player interest in games that offer true ownership of in-game items.

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Play-to-Earn Models

Economic models that allow players to earn real value from gameplay are attracting new demographics to gaming, particularly in developing economies.

Technological Advancements

Improvements in blockchain scalability, transaction speeds, and lower gas fees are making Web3 games more accessible and user-friendly.

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Mainstream Adoption

Increasing familiarity with Web3 concepts among traditional gamers is expanding the potential user base beyond crypto enthusiasts.

Key Market Segments

The Web3 gaming market can be segmented in several ways, with the most relevant segments for ByteBeasts being:

SegmentMarket ShareRelevance to ByteBeasts
Virtual Worlds27.5%High relevance as ByteBeasts creates persistent digital pets that exist in virtual environments
Mobile Gaming63.7%Critical segment as ByteBeasts targets mobile-first gameplay for maximum accessibility
VR/AR GamingFastest growing (20% CAGR)Future expansion opportunity for more immersive Beast interactions
North America35-61.7%Primary initial target market with highest Web3 adoption rates

ByteBeasts Market Opportunity

Total Addressable Market (TAM)

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$4.6 Billion

The total Web3 gaming market represents ByteBeasts' broadest addressable market. This includes all blockchain-based games across all platforms and genres worldwide.

Source: Virtue Market Research (2024)

For context, the traditional gaming market is valued between 💲274.63 billion (Precedence Research, 2025) and 💲522.46 billion (Statista, 2025), making Web3 gaming approximately 0.9-1.7% of the total gaming market. This indicates significant room for growth as blockchain technology becomes more mainstream.

Serviceable Available Market (SAM)

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$460 Million

ByteBeasts' SAM consists of the segment focused on blockchain-based pet/creature games with emotional connection elements. We estimate this at approximately 10% of the total Web3 gaming market.

Based on virtual worlds segment data from GM Insights (2024)

This segment calculation is based on the virtual worlds segment data (27.5% of the Web3 gaming market according to GM Insights) and adjusted to focus specifically on games featuring collectible creatures with emotional connection mechanics.

Serviceable Obtainable Market (SOM)

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$13.8 Million

ByteBeasts' initial target market represents approximately 3% of our SAM, which we believe is realistically obtainable within the first years of operation, given our competitive advantages in onboarding and emotional connection.

Our SOM calculation is conservative and based on:

  • Our frictionless onboarding solution addressing the top industry challenge
  • Our focus on emotional connection rather than pure financial incentives
  • Our initial marketing focus on North America and mobile platforms
  • The growth potential through our cross-game interoperability features

References

  1. GM Insights. (2024). Web3 Gaming Market Size & Share, Growth Outlook 2024-2032. Retrieved from https://www.gminsights.com/industry-analysis/web3-gaming-market

  2. Virtue Market Research. (2024). Web3 Gaming Market | Size, Share, Growth | 2024 – 2030. Retrieved from https://virtuemarketresearch.com/report/web3-gaming-market

  3. Market.us. (2024). Web3 in Gaming market Size, Share | CAGR of 18.5%. Retrieved from https://market.us/report/web3-in-gaming-market/

  4. Statista. (2025). Games - Worldwide | Statista Market Forecast. Retrieved from https://www.statista.com/outlook/amo/media/games/worldwide

  5. Precedence Research. (2025). Video Games Market Size To Hit USD 721.77 Billion By 2034. Retrieved from https://www.precedenceresearch.com/video-game-market

  6. Blockchain Gaming Alliance. (2024). 2024 State of the Industry Report. Retrieved from https://blockchaingamealliance.net/bga-2024-state-of-the-industry-report/